Setting up Pintura Image Editor with Svelte
For a quick start use the Svelte example project as a guideline.
It includes a normal, modal, and overlay editor example, as well as an example showing how to integrate FilePond with Pintura.
Installing the Svelte modules
Using test version
Test versions of the pintura
and svelte-pintura
modules are available on NPM.
npm install --save @pqina/svelte-pintura @pqina/pintura
Using private npm
The pintura
module is available on the pqina private npm.
In our project root directory we create a file called .npmrc
and copy the snippet below to the file. Then we replace PQINA_NPM_KEY
with our private npm key as displayed on the pqina customer portal.
@pqina:registry=https://npm.pqina.nl/
//npm.pqina.nl/:_authToken=PQINA_NPM_KEY
Now we can install the needed modules like shown below.
npm install --save @pqina/svelte-pintura @pqina/pintura
Using local modules
Instead of installing from the private npm we can create a local_modules
folder inside our project root directory. We then copy paste the pintura
files from the product package, the svelte-pintura
package is available on npm.
We can now install the modules like shown below.
npm install --save @pqina/svelte-pintura ./local_modules/pintura
Svelte Events and properties
To listen for events we can use the on:
attribute.
<PinturaEditor on:load={handleEvent}></PinturaEditor>
Properties names are set the same way as in the JavaScript version of the editor.
<PinturaEditor src="image.jpeg" imageCropAspectRatio={1}></PinturaEditor>
Default Svelte implementation example
In the default example below we'll use the getEditorDefaults
method to quickly create an image editor.
This creates a "default" editor that has all available plugins loaded and comes preset with all plugin default options and English locale. Each of these settings can be adjusted freely.
<script>
// Import from `pintura`
import '@pqina/pintura/pintura.css';
// Import the editor default configuration
import { getEditorDefaults } from '@pqina/pintura';
// Import from `svelte-pintura`
import { PinturaEditor } from '@pqina/svelte-pintura';
</script>
<div style="height:600px">
<PinturaEditor
{...getEditorDefaults()}
src="image.jpeg"
imageCropAspectRatio={1}
/>
</div>
Advanced Svelte implementation example
In this example we'll create a custom editor, using a custom set of plugins, locale, and available options.
While this example is a lot more verbose it does allow us to create a more optimal editor package. The build process will tree-shake unused functionality resulting in a smaller build target.
<script>
// Import from `pintura`
import '@pqina/pintura/pintura.css';
// Import the editor functionality
import {
// Import the default image reader and writer
createDefaultImageReader,
createDefaultImageWriter,
// The method used to register the plugins
setPlugins,
// The plugins we want to use
plugin_crop,
plugin_finetune,
plugin_annotate,
// The user interface and plugin locale objects
locale_en_gb,
plugin_crop_locale_en_gb,
plugin_finetune_locale_en_gb,
plugin_annotate_locale_en_gb,
// Because we use the annotate plugin we also need
// to import the markup editor locale and the shape preprocessor
markup_editor_locale_en_gb,
createDefaultShapePreprocessor,
// Import the default configuration for the markup editor and finetune plugins
markup_editor_defaults,
plugin_finetune_defaults,
} from '@pqina/pintura';
// Import from `svelte-pintura`
import { PinturaEditor } from '@pqina/svelte-pintura';
// This registers the plugins with Pintura Image Editor
setPlugins(plugin_crop, plugin_finetune, plugin_annotate);
// Create our editor configuration
const editorConfig = {
// This will read the image data (required)
imageReader: createDefaultImageReader(),
// This will write the output image
imageWriter: createDefaultImageWriter(),
// The markup editor default options, tools, shape style controls
...markup_editor_defaults,
// The finetune util controls
...plugin_finetune_defaults,
// This handles complex shapes like arrows / frames
shapePreprocessor: createDefaultShapePreprocessor(),
// This will set a square crop aspect ratio
imageCropAspectRatio: 1,
// The icons and labels to use in the user interface (required)
locale: {
...locale_en_gb,
...plugin_crop_locale_en_gb,
...plugin_finetune_locale_en_gb,
...plugin_annotate_locale_en_gb,
...markup_editor_locale_en_gb,
},
};
</script>
<div style="height:600px">
<PinturaEditor
{...editorConfig}
src="image.jpeg"
imageCropAspectRatio={1}
/>
</div>
Next steps
With the editor set up, we can continue to configure the editor to our liking by adjusting the available options exposed by the editor API